Server-authoritative
Never trusts client fields like onGround. Ground, collisions and slipperiness are derived server-side.
A server-side, packet-driven anticheat for Paper. Talon rebuilds every move and hit from raw packets. Latency-compensated and validated against real hacked clients, so cheaters get caught and your players don't.
Never trusts client fields like onGround. Ground, collisions and slipperiness are derived server-side.
A transaction system rewinds targets to the real hit tick, so laggy legit players never get flagged.
Every detection is tuned against an actual cheat client and a clean baseline — zero false positives.
Alert, setback, kick or ban. A completely built in automatic punishment system.
Toggle checks, set actions and edit every message from a clean /talon menu.
Per-ban evidence reports, persistent history and staff alerts — proof to back every ban.
Developed and tested against multiple real cheat clients so you have the peace of mind that your server is protected.
✓ Validated · ● Coming Soon
Final tiers are being finalised — join the Discord to shape them!
Join the Talon community for support, early builds and the roadmap.
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